{"id":26,"date":"2010-09-14T00:09:35","date_gmt":"2010-09-14T00:09:35","guid":{"rendered":"https:\/\/www.cores2.com\/?page_id=26"},"modified":"2019-04-04T03:06:11","modified_gmt":"2019-04-04T03:06:11","slug":"resume","status":"publish","type":"page","link":"https:\/\/www.cores2.com\/blog\/?page_id=26","title":{"rendered":"Jeremy Bridon&#8217;s Resume"},"content":{"rendered":"<h2 style=\"text-align: center;\">\u00c2\u00bb <a href=\"http:\/\/www.linkedin.com\/pub\/jeremy-bridon\/41\/b03\/986\">LinkedIn Profile<\/a> \u00c2\u00ab<\/h2>\n<p style=\"text-align: center;\">If you want to learn more about Jeremy Bridon&#8217;s past work, click on any of the links below to be forwarded either to documentation, source code, or even final applications! <strong>Don&#8217;t forget about <a href=\"https:\/\/www.cores2.com\/blog\/?page_id=46\">portfolio link above<\/a>!<\/strong><\/p>\n<h3><strong><em>Education:<\/em><\/strong><\/h3>\n<ul>\n<li>Bachelor of Science in Computer Science, <strong>Pennsylvania State University<\/strong>, University Park, PA<\/li>\n<li>Related coursework: Computer Org. &amp; Design, Databases, Memory Allocations, Applications Programming, Data Structures &amp; Algorithms, Computational Theory, Operating Systems, Compiler Design, Artificial Intelligence, Computer Graphics<\/li>\n<\/ul>\n<h3><strong><em>Work Experience:<\/em><\/strong><\/h3>\n<p><strong>Sony Online Entertainment.\u00c2\u00a0<\/strong>\u00e2\u20ac\u201c\u00c2\u00a0<strong>San Diego, CA (Spring 2013 to Present)<\/strong><\/p>\n<p><strong><em>Software Engineer<\/em><\/strong><em>\u00c2\u00a0\u00e2\u20ac\u201c Learn more at<b>\u00c2\u00a0<a href=\"https:\/\/www.soe.com\/\">SoE.com<\/a><\/b><\/em><\/p>\n<ul>\n<li>Software engineer for\u00c2\u00a0unannounced\u00c2\u00a0game; work\u00c2\u00a0experience\u00c2\u00a0details\u00c2\u00a0pending release<\/li>\n<\/ul>\n<p><strong>9104 Studios, LLC.\u00c2\u00a0<\/strong>\u00e2\u20ac\u201c\u00c2\u00a0<strong>Redmond, WA (Spring 2012 to Spring 2013)<\/strong><\/p>\n<p><strong><em>Lead iOS and Android Engineer<\/em><\/strong><em>\u00c2\u00a0\u00e2\u20ac\u201c Learn more at<b>\u00c2\u00a0<a href=\"http:\/\/trackattackapp.com\/\">TrackAttackApp.com<\/a><\/b><\/em><\/p>\n<ul>\n<li>Built an iPhone application for race-data and track management; users could record video data accurately during racing sessions<\/li>\n<li>Fully integrated with data-uploading and website platform: users can upload sessions, review them on website, and share with other users<\/li>\n<li>Designed feature-equivalent architecture for Android platform; advised for Windows Phone platform. Android release in Spring 2012<\/li>\n<li>Developed new Objective-C library for Microsoft&#8217;s oData interface standard; asynchronous futures\/promise programming methodology<\/li>\n<\/ul>\n<p><strong>Core S2, Software Solutions\u00c2\u00a0<\/strong>\u00e2\u20ac\u201c\u00c2\u00a0<strong>Redmond, WA (Summer 2012)<\/strong><\/p>\n<p><b><i>Independent<\/i><\/b><strong><em>\u00c2\u00a0Software Engineer<\/em><\/strong><em>\u00c2\u00a0\u00e2\u20ac\u201c Learn more at<b>\u00c2\u00a0<a href=\"https:\/\/www.cores2.com\/blog\/?page_id=46\">Portfolio Page<\/a><\/b><\/em><\/p>\n<ul>\n<li>Developed a comercial video-game for Unity3D, deployed to PC, Mac, iOS, and Android.<\/li>\n<li>Prototyped an interactive-music\u00c2\u00a0platformer\u00c2\u00a0game for Unity3D for a Seattle client. Implemented hardware-accelerated 2D graphics, level-editing, and user interaction \/ music\u00c2\u00a0synchronization<\/li>\n<li>Self-published a book with international sales on Computer Graphics and 3D software rasterization in JavaScript and HTML5 Canvas<\/li>\n<\/ul>\n<p><strong>aXelerate Solutions, Inc. <\/strong>\u00e2\u20ac\u201c <strong>Redmond, WA (Summer 2008, 2010, 2011)<\/strong><\/p>\n<p><strong><em>Junior Program Manager<\/em><\/strong><em> \u00e2\u20ac\u201c Learn more at <strong><a href=\"http:\/\/www.CoreS2.com\/portfolio\">CoreS2.com\/147<\/a><\/strong><\/em><\/p>\n<ul>\n<li>Built an iPad application for King County on-site housing form management suite and tax estimation system<\/li>\n<li>Implemented real-time Geographic Information System on-device map rendering with layers and aerial photography<strong><em><br \/>\n<\/em><\/strong><\/li>\n<\/ul>\n<p><strong>Microsoft Corporation (aXelerate Solutions contractor) <\/strong>\u00e2\u20ac\u201c <strong>Redmond, WA (Summer 2010)<\/strong><\/p>\n<p><strong><em>Automated Testing Platform Engineer<\/em><\/strong><em> \u00e2\u20ac\u201c Learn more at <strong><a href=\"http:\/\/www.CoreS2.com\/portfolio\">CoreS2.com\/148<\/a><\/strong><\/em><\/p>\n<ul>\n<li>Created a multi-device Windows Phone 7 automated testing suite to mimic human input events using a robotic arm<\/li>\n<li>Developed a proof-of-concept base platform to automate device-quality testing and simulate multi-device interaction<\/li>\n<\/ul>\n<p><strong>Networked Robotics and Sensors Laboratory<\/strong> \u00e2\u20ac\u201c <strong>University Park, PA<\/strong>\u00c2\u00a0(<strong>Spring 2007 &amp; Summer 2009)<\/strong><\/p>\n<p><strong><em>Undergraduate Research Aide in Networking Sensors and Autonomous Swarm Technology<\/em><\/strong><\/p>\n<ul>\n<li>Research aid working with tenured professor Dr. Asok Ray of Mechanical and Nuclear Engineering Department<\/li>\n<li>Developed networked-based GUI front-end for robot goal management<\/li>\n<li>Implemented language theory multi-dimensional path planning parallelism for mass multi-core computing platform<\/li>\n<\/ul>\n<p><strong>T-Mobile Corporation<\/strong> \u00e2\u20ac\u201c <strong>Bellevue, WA<\/strong>\u00c2\u00a0(<strong>Summer 2007)<\/strong><\/p>\n<p><strong><em>Programming Intern<\/em><\/strong><\/p>\n<ul>\n<li>Responsible for Enterprise IT Software Development &amp; Serialization IT Software Development<\/li>\n<li>Developed a C# ASP.net web front-end interface for Oracle Database including PL\/SQL query scripts<\/li>\n<\/ul>\n<h3><strong><em>Technical Skills:<\/em><\/strong><\/h3>\n<ul>\n<li>7 Years Experience C, C++; 5 Years Experience C#, Java, PHP; Two Years Experience Python, Objective-C, Assembly<\/li>\n<li>Windows, Unix, and Unix-like systems programming<\/li>\n<li>Embedded programming on iOS 3+ and Atmel AVR Microcontrollers<\/li>\n<li>DirectX 9, OpenGL 2.1, Shaders, and QT graphics libraries<\/li>\n<li>5 Years Experience Oracle Database, Microsoft SQL Server, and mySQL; PL\/SQL Scripting<\/li>\n<li>Player\/Stage (Robotics Standard Interface and Simulation) and OpenCV (Image Processing Library from Intel)<\/li>\n<li>Microsoft Office Suite, SharePoint, Sourceforge, SVN\/CVS and similar project\/source management tools<\/li>\n<\/ul>\n<h3><strong><em>Awards:<\/em><\/strong><\/h3>\n<ul>\n<li>2011 Local Milo-Amazon Competitive Programming Event 2<sup>nd<\/sup> place winner<\/li>\n<li>2008 AUVSI International Ground Vehicle Competition 7<sup>th<\/sup> place winner<\/li>\n<li>2008 ACM Competitive Programming Regional 3<sup>rd<\/sup> place winner<\/li>\n<li>2007 ACM Competitive Programming Regional 1<sup>st<\/sup> place winner<\/li>\n<\/ul>\n<h3><strong><em>Projects:<\/em><\/strong><em> Learn more at <strong><a href=\"http:\/\/www.CoreS2.com\/portfolio\">CoreS2.com\/portfolio<\/a><\/strong><\/em><\/h3>\n<ul>\n<li>Conceptualized, programmed, and released an educational game based on the Microsoft XNA library (2009)<\/li>\n<li>Developed a DirectX\/OpenGL library for media applications with custom physics, network, and GUI library (2008)<\/li>\n<li>Created a real-time dynamic mapping algorithm for use in autonomous vehicle terrain mapping \/ path planning (2007)<\/li>\n<\/ul>\n<h3><strong><em>Clubs &amp; Activities: <\/em><\/strong><\/h3>\n<ul>\n<li>2009-2010 President of Pennsylvania State University Robotics Club; 2008-2009 Vice President<\/li>\n<li>Project leader for 2007 &#8211; 2010 Mini-grand Autonomous Outdoor Ground Vehicle Competition; Penn State Robotics<\/li>\n<li>Published over 200 articles on robotics, autonomous controls, and software architecture for Penn State Robotics<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>\u00c2\u00bb LinkedIn Profile \u00c2\u00ab If you want to learn more about Jeremy Bridon&#8217;s past work, click on any of the links below to be forwarded either to documentation, source code, or even final applications! Don&#8217;t forget about portfolio link above! &hellip; <a href=\"https:\/\/www.cores2.com\/blog\/?page_id=26\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-26","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/26","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=26"}],"version-history":[{"count":0,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/26\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}