{"id":46,"date":"2010-09-14T00:09:31","date_gmt":"2010-09-14T00:09:31","guid":{"rendered":"https:\/\/www.cores2.com\/blog\/?page_id=46"},"modified":"2018-03-21T17:44:38","modified_gmt":"2018-03-21T17:44:38","slug":"portfolio","status":"publish","type":"page","link":"https:\/\/www.cores2.com\/blog\/?page_id=46","title":{"rendered":"Jeremy Bridon&#8217;s Portfolio"},"content":{"rendered":"<div style=\"text-align: center;\"><em>If you want to learn more about Jeremy Bridon&#8217;s past work, click on any of the links below to be forwarded either to documentation, source code, or even final applications! <strong>Don&#8217;t forget about current work and the resume links above!<\/strong><\/em><\/div>\n<p>&nbsp;<\/p>\n<table border=\"0\" align=\"center\">\n<tbody>\n<tr>\n<td>\n<ul>\n<li>\n<h2>Current<\/h2>\n<div>\n<ul>\n<li><strong>Apple<\/strong>\n<ul>\n<li>Computer graphics and user-facing applications, frameworks<\/li>\n<li>Worldwide Developers Conference (WWDC) 2017 Speaker<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/li>\n<\/ul>\n<ul>\n<li>\n<h2>2013 &#8211; 2015<\/h2>\n<div>\n<ul>\n<li><strong>Daybreak Games (Formally Sony Online Entertainment)<\/strong>\n<ul>\n<li>Developed gameplay features, artist authoring tools, and volumetric shaders (HLSL) for Everquest Landmark and Everquest Next<\/li>\n<li>Worked on networking visual effects, player achievement system, fractured props system, and progression \/ achievements system across MMORPG database architecture<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=236\">Daily Programmer<\/a> <em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>Organize, maintain, and help support thousands of programmers from around the world who attempt daily programming challenges. All done through social-media websites and peer-review of submissions.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=235\">WindowSnaps<\/a>\u00c2\u00a0<em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>An OSX extension to have a window-snapping on screen edges feature.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/li>\n<li>\n<h2>2012<\/h2>\n<div>\n<ul>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=204\">3D Computer Graphics: Software Revealed Published Book<\/a>\u00c2\u00a0<em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>A self-published book on developing a software-based 3D rasterizer in Javascript using the latest HTML5 technologies. 159 pages, peer-reviewed, available on Amazon, Paypal, and in digital form.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<ul>\n<li><strong><a href=\"http:\/\/www.trackattackapp.com\/\">TrackAttack iPhone App Enterprise \/ Startup<\/a>\u00c2\u00a0<em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>Programmed a full enterprise iPhone application that did automatic user, vehicle, and\u00c2\u00a0race-car\u00c2\u00a0track management. Users can record their race sessions, detect lap times as-accurate-as all three major competitors, and share session on the web and through social media.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=227\">Nova Legacy<\/a> <em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>Founded and lead a team of five persons (three programmers, two artists, a musician, and writer) across the country to develop a commercial multi-platform video game. Originally developed on Unity, deployed on PC, Mac, iOS, and Android. Migrated to Google&#8217;s PlayN.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/www.cores2.com\/blog\/?p=225\"><strong>CoreGameboy<\/strong><\/a> <em><strong>(Click to learn more)<\/strong><\/em>\n<ul>\n<li>Programmed in pure C, CoreGameboy is a simple emulator of the Nintendo Gameboy hand-held video-game console. This project was to learn more about how\u00c2\u00a0embedded\u00c2\u00a0systems used to deal with I\/O and graphics all using a single memory-management unit.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=190\">Java OpenGL (LJWGL) Flight Simulator<\/a> <em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>A space-flight written over a weekend. Proof of concept to do video-game prototyping, and manage offloading computation to the graphics card. Uses quaternions for ship control and rotations, rather than use Euler-based pitch\/yaw.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=178\">CoreBasic iOS IDE &#8211; Programming on an iPad<\/a><\/strong>\u00c2\u00a0<em><strong>(Click to learn more)<\/strong><\/em>\n<ul>\n<li>An integrated development environment on iOS (iPad, iPod, iPhone, etc.) for the cBasic programming language<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=174\">CoreBasic &#8211; Programming language<\/a><\/strong>\u00c2\u00a0<em><strong>(Click to learn more)<\/strong><\/em>\n<ul>\n<li>A compiled programming language, built from\u00c2\u00a0scratch written in pure C99, that is executed in its own virtual machine \/ sandbox\u00c2\u00a0environment.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=224\">oDataiOS<\/a> <em>(Click to learn more)<\/em><\/strong>\n<ul>\n<li>An ARC-based Objective-C library which implements the oData interface. Implements an asynchronous futures \/ promise structure.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>2011<\/h2>\n<ul>\n<li><strong><a href=\"http:\/\/live.psu.edu\/story\/55910\">Penn State Live article on my WP7 automated-testing robot<\/a><\/strong> <em><strong>(Click to learn more)<\/strong><\/em>\n<ul>\n<li><a href=\"https:\/\/www.cores2.com\/blog\/?p=148\">The original article can be read here;\u00c2\u00a0originally\u00c2\u00a0written in Summer 2010<\/a>.<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=158\">GLUI2 &#8211; OpenGL User Interface Library<\/a><\/strong> <em><strong>(Click to learn more)<\/strong><\/em>\n<ul>\n<li>Glui2, OpenGL User Interface Library, is a light-weight feature-rich stand-alone Graphical User Interface (GUI) for OpenGL and GLUT applications. Written in C++, it is clean, easy to maintain, well documented, and supports Linux, Windows, and OSX. (Only 9k lines of code!) Free &amp; Open Source.<em><strong><br \/>\n<\/strong><\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=147\">King County Land-Value Assessment Mobile Applications<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li>Wrote a demo application targeting the iPad 1 and 2 for tax \/ revenue purposes for King County to be used as form management in the field. Also developed features for a cloud-computing based project management application for iPhone iOS 4.1+<\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.corecodex.com\">CoreCodex<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>CoreCodex is a free, automated code judging website that gives you a wide range of problems to solve using your choice of multiple popular programming languages and techniques.<\/em><strong><br \/>\n<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=141\">Gameduino Demo Scene<\/a> ASCII art with an Arduino (<em>Click to learn more<\/em>)<\/strong>\n<ul>\n<li><em>Embedded\u00c2\u00a0systems graphics demo based on older artistic style ASCII-graphics<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=144\">Dwarf Fortress Clone (DwarfCraft)<\/a> (<em>Click to learn more<\/em>)<\/strong>\n<ul>\n<li><em>Octree-based volumetric rendering demo<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=123\">BasicBukkit<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>An open-source Minecraft server plugin for CraftBukkit; implements a game server with over 40 commands to help players and moderators manage a world instance for Minecraft<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>&#8220;<a href=\"https:\/\/www.cores2.com\/blog\/?p=116\">OceanPlatform<\/a>&#8220;\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Two-dimensional platformer game to learn and test OpenGL Shading Language as well as implement 2D complex shadow algorithms. Also used to tools <\/em><em>integration (i.e. program is able to load world files from third party 3D modeling software).<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Won 2nd Place Local\u00c2\u00a0Competitive\u00c2\u00a0Programming\u00c2\u00a0Event<\/strong><\/em>\n<ul>\n<li><em>iPad donated by Milo; Amazon subsidiary<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h2>2010<\/h2>\n<ul>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=148\">Axelerate Solutions\/ Microsoft Automated QC Testing<\/a> (<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Built an automated testing platform to test phone interactions by mimicking human input using a robotic arm<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=88\">Nurse Scheduling Application<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Myself and two other developers write a multi-platform client\/server Java application to manage nurse\u00c2\u00a0scheduling\u00c2\u00a0for a university course focusing on full-scale application development cycles<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?page_id=24\">iPhone \/ iPod Touch Bridge Building Game<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>A physics-based game in\u00c2\u00a0which\u00c2\u00a0users must build bridges and have them\u00c2\u00a0dynamically\u00c2\u00a0tested against vehicles and natural\u00c2\u00a0disasters<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=81\">Mini Web Server<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>A small 400-line web server application that implements a minimalistic HTTP 1.1 and MIME-type functionality<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/3dtutorial_1\">JavaScript \/ Canvas 3D Tutorial<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>A three-part tutorial that introduces non-programmers to 3D computer graphics my showing how to convert a 3D point to an on-screen point, shade polygons, apply depth-sorting algorithms, and more all through the power of HTML 5<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=77\">Threaded Ray-Tracer in C<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Proof-of-concept multi-threaded classic ray-tracer, supporting complex lights, textures, transparency, reflections, refractions, and soft shadows<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=70\">3D Interpolated Roller Coaster<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>A 3D interpolated roller coaster including dynamic interpolation, buffered mesh data, and real-time physics. Different modes of interactions available.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=67\">Cubism<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Experimental game mimicking features found in &#8220;MineCraft&#8221;, such as a fully editable world made of\u00c2\u00a0discrete\u00c2\u00a0elements<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=109\">Voxel Entertainment&#8217;s Educational Game of Health<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>An educational real-time strategy game placing players into an infected body,\u00c2\u00a0fighting\u00c2\u00a0off\u00c2\u00a0diseases\u00c2\u00a0and restoring the host to good health<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Mini_Grand_Challenge\">Mini Grand Challenge 2010<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Project Manager<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=IGVC\">IGVC 2010<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>\n<h2>2009<\/h2>\n<ul>\n<li style=\"text-align: left;\"><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php\">Penn State Robotics Club Wiki<\/a>\u00c2\u00a0(<em>Click<\/em><em>to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li style=\"text-align: left;\"><em>Wrote over 200 articles on various topics within the field of robotics, programming, and electronics (Currently 340+ articles total)<\/em><\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong><a href=\"https:\/\/www.cores2.com\/files\/FinalResearchPaper.pdf\">An Artificially Intelligent Battleship Player Using Genetic Algorithms<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li style=\"text-align: left;\"><em>Researched and\u00c2\u00a0implemented\u00c2\u00a0an\u00c2\u00a0artificial\u00c2\u00a0intelligence to optimally play a game of Battleship against humans, other AIs, and varying techniques using genetic algorithms<\/em><\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>3D Scene Manager for OpenGL<\/strong><\/li>\n<li style=\"text-align: left;\"><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Octobot9\">Octobot09<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li style=\"text-align: left;\"><em>A wireless path-planning robot platform<\/em><\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Competitive_Programming\">Competitive\u00c2\u00a0Programming Training<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li style=\"text-align: left;\"><em>Wrote and taught a three-part course on\u00c2\u00a0competitive\u00c2\u00a0programming for the ACM\u00c2\u00a0competitive\u00c2\u00a0programming team<\/em><\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Mini_Grand_Challenge\">Mini Grand Challenge 2009<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<li style=\"text-align: left;\"><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=IGVC\">IGVC 2009<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<li style=\"text-align: left;\"><strong>Networked Robotics and Sensors Laboratory Internship<\/strong>\n<ul>\n<li style=\"text-align: left;\"><em>Implemented and published a high-performance dynamic path planning algorithm for automated Segway robots<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h2>2008<\/h2>\n<ul>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\">Penn State Robotics Club Website<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Full website redesign with member tools<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Mini_Grand_Challenge\">Mini Grand Challenge 2008<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Lead Programmer<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=IGVC\">IGVC 2008<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong>\n<ul>\n<li><em>Won 7th place in international competition<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"https:\/\/www.cores2.com\/blog\/?p=83\">ACM\u00c2\u00a0Competitive\u00c2\u00a0Programming Team<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<li>Command-line Graphics Tools as teaching method used from CSE 121\/122 by Max Fomitchev<\/li>\n<li><strong><a href=\"http:\/\/www.axelerate.com\/\">Axelerate Solutions Internship<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>\n<h2>2007<\/h2>\n<ul>\n<li><strong>Networked\u00c2\u00a0Robotics and Sensors Laboratory Internship<\/strong>\n<ul>\n<li><em>Developed a GUI application for high-level robot management and testing suit<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>Lost in Development Blog<\/strong>\n<ul>\n<li><em>Wrote articles about developing code and the software industry<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Mini_Grand_Challenge\">Mini Grand Challenge 2008<\/a>\u00c2\u00a0(<em>Click to\u00c2\u00a0<\/em><em>learn more<\/em>)<\/strong><\/li>\n<li><strong>ACM\u00c2\u00a0Competitive\u00c2\u00a0Programming Team<\/strong>\n<ul>\n<li><em>Won local-level competition; central-pennsylvania region<\/em><\/li>\n<\/ul>\n<\/li>\n<li><strong>T-Mobile Internship<\/strong>\n<ul>\n<li><em>Created a web interface used to measure performance of Business Intelligence applications<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<h2>2006<\/h2>\n<ul>\n<li><strong>Software-based 3D Engine in Java<\/strong><\/li>\n<li><strong>Lunar Lander Game<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/td>\n<td>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.youtube.com\/watch?v=NgL73BJ2c8k\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-167\" title=\"MinecraftGame\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/MinecraftGame.png\" alt=\"\" width=\"240\" height=\"180\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-132\" title=\"DemoApp1\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/DemoApp1.png\" alt=\"\" width=\"199\" height=\"255\" \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-170 aligncenter\" style=\"border-style: initial; border-color: initial;\" title=\"iPhoneGame\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/iPhoneGame.png\" alt=\"\" width=\"192\" height=\"360\" srcset=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/iPhoneGame.png 240w, https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/iPhoneGame-160x300.png 160w\" sizes=\"auto, (max-width: 192px) 100vw, 192px\" \/><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.cores2.com\/blog\/?p=141\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-168\" title=\"NyanCat\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/NyanCat.png\" alt=\"\" width=\"240\" height=\"180\" \/><\/a><a href=\"https:\/\/www.cores2.com\/blog\/?p=116\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-138\" title=\"RayGame\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/RayGame.png\" alt=\"\" width=\"240\" height=\"180\" \/><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-137\" title=\"SamplePlat\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/SamplePlat.png\" alt=\"\" width=\"240\" height=\"136\" \/><\/a><a href=\"https:\/\/www.cores2.com\/blog\/?p=77\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-135\" title=\"Raytraycer1\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/Raytraycer11.png\" alt=\"\" width=\"180\" height=\"135\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.cores2.com\/blog\/?page_id=24\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-136\" title=\"BridgeDemo1\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/BridgeDemo11.png\" alt=\"\" width=\"240\" height=\"124\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.corecodex.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-131\" title=\"CoreCodex1\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/CoreCodex1.png\" alt=\"\" width=\"224\" height=\"73\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.psurobotics.org\/wiki\/index.php?title=Mini_Grand_Challenge\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-54 aligncenter\" title=\"Robot1\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/Robot1.png\" alt=\"\" width=\"211\" height=\"288\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-56\" title=\"Game2\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/Game2.png\" alt=\"\" width=\"219\" height=\"256\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57 aligncenter\" title=\"robot2\" src=\"https:\/\/www.cores2.com\/blog\/wp-content\/uploads\/2010\/09\/robot2.png\" alt=\"\" width=\"262\" height=\"278\" \/><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>If you want to learn more about Jeremy Bridon&#8217;s past work, click on any of the links below to be forwarded either to documentation, source code, or even final applications! Don&#8217;t forget about current work and the resume links above! &hellip; <a href=\"https:\/\/www.cores2.com\/blog\/?page_id=46\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-46","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/46","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=46"}],"version-history":[{"count":0,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/pages\/46\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=46"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}