{"id":66,"date":"2010-09-20T23:02:41","date_gmt":"2010-09-20T23:02:41","guid":{"rendered":"https:\/\/www.cores2.com\/blog\/?p=66"},"modified":"2010-09-21T01:43:42","modified_gmt":"2010-09-21T01:43:42","slug":"magi3-lite-update","status":"publish","type":"post","link":"https:\/\/www.cores2.com\/blog\/?p=66","title":{"rendered":"Magi3 Lite Update"},"content":{"rendered":"<p>I&#8217;ve dug up some of my old Mag3 Lite code. It&#8217;s basically a scene manager for OpenGL. Some of the features are very similar to Microsoft&#8217;s XNA &#8220;Renderable&#8221; class design, but I made sure to make it as optimal (since that&#8217;s a big thing for me) as possible. I even reimplemented a few STL classes for resource management (mainly the Dictionary class).<\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/r__ikjidQK4?fs=1&amp;hl=en_US\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/r__ikjidQK4?fs=1&amp;hl=en_US\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<p>Heres a little video showing a flower-like model rendered with a dynamic texture that changes over time. I&#8217;m still trying to hunt down the optimization issue that hit us while doing the Cubism project.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve dug up some of my old Mag3 Lite code. It&#8217;s basically a scene manager for OpenGL. Some of the features are very similar to Microsoft&#8217;s XNA &#8220;Renderable&#8221; class design, but I made sure to make it as optimal (since &hellip; <a href=\"https:\/\/www.cores2.com\/blog\/?p=66\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-66","post","type-post","status-publish","format-standard","hentry","category-programming"],"_links":{"self":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/66","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66"}],"version-history":[{"count":0,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/66\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cores2.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}