Core S2 Software Solutions

Jeremy Bridon’s Resume


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If you want to learn more about Jeremy Bridon’s past work, click on any of the links below to be forwarded either to documentation, source code, or even final applications! Don’t forget about portfolio link above!

Education:

  • Bachelor of Science in Computer Science, Pennsylvania State University, University Park, PA (Summer 2007 – Spring 2013)
  • Related coursework: Computer Org. & Design, Databases, Memory Allocations, Applications Programming, Data Structures & Algorithms, Computational Theory, Operating Systems, Compiler Design, Artificial Intelligence, Computer Graphics

Work Experience:

Sony Online Entertainment. – San Diego, CA (Spring 2013 to Present)

Software Engineer – Learn more at SoE.com

  • Software engineer for unannounced game; work experience details pending release

9104 Studios, LLC. – Redmond, WA (Spring 2012 to Spring 2013)

Lead iOS and Android Engineer – Learn more at TrackAttackApp.com

  • Built an iPhone application for race-data and track management; users could record video data accurately during racing sessions
  • Fully integrated with data-uploading and website platform: users can upload sessions, review them on website, and share with other users
  • Designed feature-equivalent architecture for Android platform; advised for Windows Phone platform. Android release in Spring 2012
  • Developed new Objective-C library for Microsoft’s oData interface standard; asynchronous futures/promise programming methodology

Core S2, Software Solutions – Redmond, WA (Summer 2012)

Independent Software Engineer – Learn more at Portfolio Page

  • Developed a comercial video-game for Unity3D, deployed to PC, Mac, iOS, and Android.
  • Prototyped an interactive-music platformer game for Unity3D for a Seattle client. Implemented hardware-accelerated 2D graphics, level-editing, and user interaction / music synchronization
  • Self-published a book with international sales on Computer Graphics and 3D software rasterization in JavaScript and HTML5 Canvas

aXelerate Solutions, Inc. Redmond, WA (Summer 2008, 2010, 2011)

Junior Program Manager – Learn more at CoreS2.com/147

  • Built an iPad application for King County on-site housing form management suite and tax estimation system
  • Implemented real-time Geographic Information System on-device map rendering with layers and aerial photography

Microsoft Corporation (aXelerate Solutions contractor) Redmond, WA (Summer 2010)

Automated Testing Platform Engineer – Learn more at CoreS2.com/148

  • Created a multi-device Windows Phone 7 automated testing suite to mimic human input events using a robotic arm
  • Developed a proof-of-concept base platform to automate device-quality testing and simulate multi-device interaction

Networked Robotics and Sensors LaboratoryUniversity Park, PA (Spring 2007 & Summer 2009)

Undergraduate Research Aide in Networking Sensors and Autonomous Swarm Technology

  • Research aid working with tenured professor Dr. Asok Ray of Mechanical and Nuclear Engineering Department
  • Developed networked-based GUI front-end for robot goal management
  • Implemented language theory multi-dimensional path planning parallelism for mass multi-core computing platform

T-Mobile CorporationBellevue, WA (Summer 2007)

Programming Intern

  • Responsible for Enterprise IT Software Development & Serialization IT Software Development
  • Developed a C# ASP.net web front-end interface for Oracle Database including PL/SQL query scripts

Technical Skills:

  • 7 Years Experience C, C++; 5 Years Experience C#, Java, PHP; Two Years Experience Python, Objective-C, Assembly
  • Windows, Unix, and Unix-like systems programming
  • Embedded programming on iOS 3+ and Atmel AVR Microcontrollers
  • DirectX 9, OpenGL 2.1, Shaders, and QT graphics libraries
  • 5 Years Experience Oracle Database, Microsoft SQL Server, and mySQL; PL/SQL Scripting
  • Player/Stage (Robotics Standard Interface and Simulation) and OpenCV (Image Processing Library from Intel)
  • Microsoft Office Suite, SharePoint, Sourceforge, SVN/CVS and similar project/source management tools

Awards:

  • 2011 Local Milo-Amazon Competitive Programming Event 2nd place winner
  • 2008 AUVSI International Ground Vehicle Competition 7th place winner
  • 2008 ACM Competitive Programming Regional 3rd place winner
  • 2007 ACM Competitive Programming Regional 1st place winner

Projects: Learn more at CoreS2.com/portfolio

  • Conceptualized, programmed, and released an educational game based on the Microsoft XNA library (2009)
  • Developed a DirectX/OpenGL library for media applications with custom physics, network, and GUI library (2008)
  • Created a real-time dynamic mapping algorithm for use in autonomous vehicle terrain mapping / path planning (2007)

Clubs & Activities:

  • 2009-2010 President of Pennsylvania State University Robotics Club; 2008-2009 Vice President
  • Project leader for 2007 – 2010 Mini-grand Autonomous Outdoor Ground Vehicle Competition; Penn State Robotics
  • Published over 200 articles on robotics, autonomous controls, and software architecture for Penn State Robotics

 

 

 

 

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