Author Archives: jbridon
Automating the Z-Type Game
Z-Type is a simple shooter / typing game where the user must type out full words or letters to destroy enemy ships. If any ship gets past the user, you loose the game. Though the game is interesting, it’s not … Continue reading
Artificially Evolving Intelligence
Artificially Evolving Intelligence The Use of Biological Evolution as a Heuristic Method of Computation The following is from a paper I wrote introducing the reader to genetic algorithms, along with associated ideas in computing such as the difficulty of solving … Continue reading
Texture Synthesis – Seamless Patching Tutorial
Previously, I wrote about Texture Synthesis which is the process of taking a sample image and extrapolating patterns so that new images can be generates. This is a common algorithm used by video game developers to create better-looking textures on … Continue reading