Author Archives: jbridon
Mini Web Server
Ever wanted to write a mini web server? Maybe you need an offline web GUI, or just wanted to see how a server works at the bare basics? Today I wrote a 400-line web server application that does the bare … Continue reading
Texture Synthesis
In this video I explain the purpose and implementation details of a texture synthesis (patch based) algorithm. Texture synthesis is the ability to take a source image and generate a new larger output – this is commonly used in video … Continue reading
Multi-Threaded Ray Tracer
Ray tracing is an approach to rendering a scene in computer graphics. Rather than trying to create real-time graphics (graphics that can quickly change based on user interactions), ray-tracing is a high end slow-speed rendering system. Though it is computationally costly, ray-tracing … Continue reading