Author Archives: jbridon
Path Planning: A* Vs. D*
Older article from Voxel Entertainment; originally written by Jeremy Bridon. A* and D* are well known path-planning algorithms. Path planning is the process of finding the “best†path from one location to a target location. “Best†is defined by the … Continue reading
Immediate and Retained Mode Graphics Programming
Older article from Voxel Entertainment; originally written by Jeremy Bridon. Most students new to programming computer graphics start with a well known graphics library. Either it is with a low-level rendering system, such as OpenGL or DirectX, or they do … Continue reading
Writing quality code
Older article from Lost in Dev; originally written by Jeremy Bridon. What does quality code look like? From my experience, the majority of people agree that “good†code is the type that looks complex and is barely readable. Who in … Continue reading