Category Archives: Programming
Competitive programming: Project Euler
Project Euler is an online programming exercise database. There are over 300 problems that relate to number theory, simulations, graph theory, statistics, etc. Given a problem, you have to find a solution that runs in a reasonable amount of time, … Continue reading
Cubism
A while ago I worked on a small experimental project to try and figure out how the Minecraft game rendered such a complex world without having any major frame-rate hit. Most end-users might think it’s a simple world to render: … Continue reading
Magi3 Lite Update
I’ve dug up some of my old Mag3 Lite code. It’s basically a scene manager for OpenGL. Some of the features are very similar to Microsoft’s XNA “Renderable” class design, but I made sure to make it as optimal (since … Continue reading