Core S2 Software Solutions

Monthly Archives: February 2010


Setters and getters in the world of OOP

Older article from Voxel Entertainment; originally written by Jeremy Bridon. Object Oriented Programming, or OOP, usually requires a system of “getters” and “setters” to access an object’s properties. Most languages don’t enforce this concept, but let the programmer choose to … Continue reading

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Path Planning: A* Vs. D*

Older article from Voxel Entertainment; originally written by Jeremy Bridon. A* and D* are well known path-planning algorithms. Path planning is the process of finding the “best” path from one location to a target location. “Best” is defined by the … Continue reading

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Immediate and Retained Mode Graphics Programming

Older article from Voxel Entertainment; originally written by Jeremy Bridon. Most students new to programming computer graphics start with a well known graphics library. Either it is with a low-level rendering system, such as OpenGL or DirectX, or they do … Continue reading

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