Older article from Voxel Entertainment; originally written by Jeremy Bridon. Object Oriented Programming, or OOP, usually requires a system of “getters†and “setters†to access an object’s properties. Most languages don’t enforce this concept, but let the programmer choose to … Continue reading
Older article from Voxel Entertainment; originally written by Jeremy Bridon. A* and D* are well known path-planning algorithms. Path planning is the process of finding the “best†path from one location to a target location. “Best†is defined by the … Continue reading
Older article from Voxel Entertainment; originally written by Jeremy Bridon. Most students new to programming computer graphics start with a well known graphics library. Either it is with a low-level rendering system, such as OpenGL or DirectX, or they do … Continue reading