In this update, changes have been made to the jobs system so that less resource locking and stalling occurs, as well as fixed a few bugs associated with distributing the same job to more than one dwarf. Also, there is … Continue reading
I wrote a little space-flight over this past weekend. I wanted to learn more about Java, LWJGL (an OpenGL java bindings library), and most importantly: how a slow processor-side run-time affect graphical performance. I’ve mentioned in a previous post that … Continue reading